3e manche 40K, zondag 21 september

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Glenn
Club champ 40k
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3e manche 40K, zondag 21 september

Post by Glenn » Tue Aug 19, 2014 10:09 pm

3e manche 40K

- 7th edition
- 1500P using 1 combined arms detachment (minus fortifications & lords of war)
- Use 1 codex or codex supplement. Forge World approved for 40K allowed.
- No Escalation, dataslates, formations or other supplements allowed.
- Lords of war that aren't super heavies are allowed and will be counted as an HQ choice instead. (example: Ghazghkul Thrakka, Ork Codex)

- 3 battles. 25 Tournament Points per battle, 15 Tournament Points on painting.

Time Schedule:
10:00 - 12:30 First battle
12:45 - 15:15 Second battle
15.30 - 18:00 Third battle

ATTENTION: In case of uneven amount of players --> last one to arrive will be sitting out the first round!

Scenario’s
Tournament Point chart for winning, drawing or losing an objective:
Primary: 10 - 5 - 0
Secondary: 6 - 3 - 0
Tertiary: 4 - 2 - 0

Slay the Warlord and Linebreaker grant 2 Tournament Points each.
First Blood grants 1 Tournament Point and can be earned by both players if they both inflicted their first unit wipe in the same game turn.

Extra Victory Points earned by special rules, like the "Legendary Fighter" Warlord trait (p125), will grant you additional Tournament points.
Note that these extra points do not make it possible for your score to go above 25 Tournament points per battle. Any extra points are discarded.

In case of a board clear you automatically score the maximum amount of 25 Tournament Points.
Your opponent still gets points for Slay the Warlord, First blood and any objectives in case he scored those.

These rules will be used in all 3 scenario's: Night Fighting, Reserves, Variable Game Length, Slay the Warlord, First Blood and Linebreaker.

To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Generate psychic powers.
4) Roll-off to choose table sides.
5) Roll-off to place objectives.
6) Roll-off to see who deploys first.
7) Roll for warlord traits.
8) Potential night fight roll.
9) Deployment - Infiltrators - Scout moves
10) Potential seize the initiative.


Scenario 1: First encounter

Vanguard Strike deployment.
Objective counters: Divide the table in 4 equal quarters. Place 5 objective markers,
one in the exact middle of each quarter and the last one in the exact centre of the table.

Primary objective
Purge the Alien: The player who wipes the most enemy units wins this mission.

Secondary objective
Secure the Centre: The player who has more Army Points within 12" of the centre objective at the end of the game wins this mission.
Your units are worth no army points if they are fleeing. They are worth half the points if they are below half strength, wounds, hull points or are immobilized.
They are worth full points if the unit is at half strength, wounds, hull points or above.

Tertiary objective
Secure the outposts: The player who controls the most objectives wins this mission.


Scenario 2: Information Gathering

Dawn of War deployment.

Objective counters: Both players set up 2 objectives each. First one within 6" of the centre of their deployment zone and then one at least 18" away from their table edge.

Primary objective
Data uplink: The player who scored the most "data points" wins this mission.
Score 1 "data point" for each objective you control at the end of each of your turns.

Secondary objective
Strike down their specialist forces: The player who wipes the most enemy units that aren't a troop choice wins this mission.

Tertiary objective
Lead by Example: The warlord that causes the most unsaved wounds wins this mission.
Destroyed hull points also count for this mission.


Scenario 3: The Spoils of War

Hammer and Anvil deployment.

Objective counters: Both players set up 3 objectives each.

Special rules: Each player chooses either Elite, Heavy Support or Fast Attack.
Note: You can't chose a unit type that isn't in your list, in the rare case you have none of the beforehand mentioned unit types, your HQ will be your choice.
Those type of units count as having the objective secured special rule but will be worth double the points for your opponent for the secondary mission.

Primary objective
Data uplink: The player who scored the most "data points" wins this mission.
Score 1 "data point" for each objective you control at the end of each of your turns.

Secondary objective
Target Priority: The player who wipes the most enemy units wins this mission.
(Certain type of units count double depending on the choices made.)

Tertiary objective
The Relic (p.147 big rulebook.) The player who controls the Relic wins this mission.




Deelnemers:
Jakke
Davy
Maarten VW
Steve
Pieter
Glenn
Nico
Bart C
Stijn?


Voorlopige tussenstand:
1. Glenn: 1+1=2
2. Steve: 2+2=4
3. Maarten: 4+3=7
4. Nico: 3+(5)=8
5. Pieter 6+4=10
6. Jakke: 5+(5)=10

Legende:
(Tornooi gemist tussen haakjes.)
[score die niet meetelt, slechtste van de 4, tussen vierkante haken.]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Jakke
Chapter Master
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Joined: Wed Aug 08, 2012 1:52 pm

Re: 3e manche 40K, zondag 21 september

Post by Jakke » Sat Aug 23, 2014 12:20 pm

ik zal er zijn :mrgreen:
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
painbringer
Banshee
Posts: 53
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Re: 3e manche 40K, zondag 21 september

Post by painbringer » Tue Aug 26, 2014 4:25 pm

ik kan ook wel wet nog ni goed me wa space wolves of dark eldar
MaartenV
Voorzitter
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Re: 3e manche 40K, zondag 21 september

Post by MaartenV » Thu Sep 04, 2014 11:43 am

Ik doe mee, zal eerst keer 7th worden
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
Wundy
Gandalf
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Re: 3e manche 40K, zondag 21 september

Post by Wundy » Fri Sep 05, 2014 6:35 pm

zal er zijn!
Gewoonpieter
Corsair
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Re: 3e manche 40K, zondag 21 september

Post by Gewoonpieter » Fri Sep 05, 2014 11:19 pm

zal waarschijnlijk ook aanwezig zijn
40k :dark eldar
fantasy: dark elves
more coming soon
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Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: 3e manche 40K, zondag 21 september

Post by Glenn » Sun Sep 14, 2014 8:28 pm

Update eerste post met regels, etc. Opmerkingen en/of vragen?

Nog nieuws van andere 40K'ers?
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
buizerd
Hellbrute
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Re: 3e manche 40K, zondag 21 september

Post by buizerd » Fri Sep 19, 2014 9:42 pm

als ik nog ergens kan spelen?
voor de titel moetik het niet meer doen, daar heb i ker al 2 van gemist. maar ik wil gewoon nog eens spelen.

valt champions of fenris onder de exclusie regel?
Jakke
Chapter Master
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Joined: Wed Aug 08, 2012 1:52 pm

Re: 3e manche 40K, zondag 21 september

Post by Jakke » Sat Sep 20, 2014 11:51 am

altijd welkom, geen enkel idee what champions of fenris zijn, weer iets nieuw van gw of op wat slaagt het?
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
buizerd
Hellbrute
Posts: 239
Joined: Sun Aug 05, 2012 8:38 am

Re: 3e manche 40K, zondag 21 september

Post by buizerd » Sat Sep 20, 2014 12:44 pm

boek met extra formations, missies en focs voor SW.


bvb ipv 1hq en 2 troops als start, 1hq en 2 elites; met een aanvulling van 6 elites optioneel, in vergelijking met een gewone foc (# troops en elite slots omgedraait), dus je kan een volledig sw termie leger maken.
met special rules. die bovenstaande heeft +1ws voor guard en cavalry.
is geen formatie, maar een detachment, dus in essentie legaal;
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