Zondag 4 oktober: 3e manche 40K
Posted: Sun Sep 27, 2015 10:41 pm
3e manche 40K
Highlander principe omdat dit precies wel in de smaak viel bij sommige.
4e manche zal dan wel een zeer open formaat zijn.
Highlander rules [THERE CAN ONLY BE 1]
Alle units worden 0-1 uniek (geen duplicate units dus, dit geld ook voor summoning)
Sommige units tellen als een andere unit en mogen dus niet beiden genomen worden. Bij twijfel vraag je het even of post je hier.
(Voorbeelden: Tigurius - Librarian, tank commander (Pask) - Leman Russ squadron, Eldrad - farseer, ... )
*Unit = datasheet = unit entree
1500P
Highlander FOC (1 codex)
HQ 1-2
Troops 1-6
Elites 0-3
Fast Attack 0-3
Heavy Support 0-3
LoW 0-1
Objective secured: troops
Ideal mission commander: Warlord MOET op de codex specifieke tabel rollen, met keuze om opnieuw te rollen.
Toegestaan: Forge World, alle datasheets die toevoegen aan je codex
Niet toegestaan: super heavies, gargantuans, fortifications, experimentele regels.
Scenario's
0-25 points/game - 15 painting points
Game 1 : "Purge" - Vanguard Strike deployment
Primary Objective: Kill points (0-14)
Scoring: 7 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Secondary objective: the Relic (0-6)
Scoring: Controlling the relic = 6-0 / Nobody controlling the relic = 3-3
Game 2: "Spoils of War" - Hammer and Anvil deployment
Primary objective: 3 relics spread across the middle line (1 center, others 12" to either side) (0-14)
Scoring: 7 ± 4 for each relic
Secondary Objective: Kill points (0-6)
Scoring: 3 ± half of: the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Game 3: "Cleanse and Control" - Dawn of War deployment
Objective A: Kill points (0-10)
Scoring: 5 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Objective B: 4 Objectives (0-10)
Scoring: 5 ± 2 for each objectives at the end of the game
[Starting with the player that deploys first, each players places 1 objective in the middle of their deployment zone with 6" wiggle room to either side. Then 1 objective 24" away from their own table edge]
Extra points (every scenario)
Slay the Warlord (2VP)
Line breaker (2VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, ...)
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Generate psychic powers.
4) Roll-off to choose table sides.
5) Roll-off to see who deploys first.
6) Roll for warlord traits.
7) Potential night fight roll.
8) Deployment - Infiltrators - Scout moves
9) Potential seize the initiative.
Wie komt?
Deelnemers (6-7)
Glenn
Nico
Pieter
Davy
Steven
Bart
Steve?
Highlander principe omdat dit precies wel in de smaak viel bij sommige.
4e manche zal dan wel een zeer open formaat zijn.
Highlander rules [THERE CAN ONLY BE 1]
Alle units worden 0-1 uniek (geen duplicate units dus, dit geld ook voor summoning)
Sommige units tellen als een andere unit en mogen dus niet beiden genomen worden. Bij twijfel vraag je het even of post je hier.
(Voorbeelden: Tigurius - Librarian, tank commander (Pask) - Leman Russ squadron, Eldrad - farseer, ... )
*Unit = datasheet = unit entree
1500P
Highlander FOC (1 codex)
HQ 1-2
Troops 1-6
Elites 0-3
Fast Attack 0-3
Heavy Support 0-3
LoW 0-1
Objective secured: troops
Ideal mission commander: Warlord MOET op de codex specifieke tabel rollen, met keuze om opnieuw te rollen.
Toegestaan: Forge World, alle datasheets die toevoegen aan je codex
Niet toegestaan: super heavies, gargantuans, fortifications, experimentele regels.
Scenario's
0-25 points/game - 15 painting points
Game 1 : "Purge" - Vanguard Strike deployment
Primary Objective: Kill points (0-14)
Scoring: 7 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Secondary objective: the Relic (0-6)
Scoring: Controlling the relic = 6-0 / Nobody controlling the relic = 3-3
Game 2: "Spoils of War" - Hammer and Anvil deployment
Primary objective: 3 relics spread across the middle line (1 center, others 12" to either side) (0-14)
Scoring: 7 ± 4 for each relic
Secondary Objective: Kill points (0-6)
Scoring: 3 ± half of: the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Game 3: "Cleanse and Control" - Dawn of War deployment
Objective A: Kill points (0-10)
Scoring: 5 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Objective B: 4 Objectives (0-10)
Scoring: 5 ± 2 for each objectives at the end of the game
[Starting with the player that deploys first, each players places 1 objective in the middle of their deployment zone with 6" wiggle room to either side. Then 1 objective 24" away from their own table edge]
Extra points (every scenario)
Slay the Warlord (2VP)
Line breaker (2VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, ...)
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Generate psychic powers.
4) Roll-off to choose table sides.
5) Roll-off to see who deploys first.
6) Roll for warlord traits.
7) Potential night fight roll.
8) Deployment - Infiltrators - Scout moves
9) Potential seize the initiative.
Wie komt?
Deelnemers (6-7)
Glenn
Nico
Pieter
Davy
Steven
Bart
Steve?