Zondag 6 december: 4e manche 40K
Posted: Sun Nov 01, 2015 2:59 pm
4e manche 40K
1850P - Bound
Everything allowed! Except for the obvious: experimental rules & anything forbidden by the Inquisition
(examples: Promethium Relay Pipes, Void Shield Generators, etc)
Escalation rules are in affect: Warlord table usable, "Impending Doom", "through attrition, victory".
(Impending Doom: +1 to seize if your enemy has a gargantuan/super-heavy LoW or an AV15 fort and you don't)
0-25 points/game - 15 painting points
Game 1 : "Purge" - Vanguard Strike deployment
Primary Objective: Kill points (0-14)
Scoring: 7 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Secondary objective: the Relic (0-6)
Scoring: Controlling the relic = 6-0 / Nobody controlling the relic = 3-3
Game 2: "Spoils of War" - Hammer and Anvil deployment
Primary objective: 3 relics spread across the middle line (1 center, others 12" to either side) (0-14)
Scoring: 7 ± 3 for each relic
Secondary Objective: Kill points (0-6)
Scoring: 3 ± half of, rounding up: the difference in kill points (units < half strength/wounds/HP/... = 0.5)
Game 3: "Cleanse and Control" - Dawn of War deployment
Objective A: Kill points (0-10)
Scoring: 5 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Objective B: 4 Objectives (0-10)
Scoring: 5 ± 2 for each objective at the end of the game
[Starting with the player that deploys first, each players places 1 objective in the middle of their deployment zone with a deviation option of 6" to either side.
Then 1 objective minimum 24" away from their own table edge.]
Extra points (every scenario)
Slay the Warlord (2VP)
Line breaker (2VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, Legendary Fighter, ...)
Through Attrition Victory: 1VP per 3HP/wounds taken from a gargantuan/super-heavy LoW or AV15 fortification
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Generate psychic powers.
4) Roll-off to choose table sides.
5) Roll-off to see who deploys first.
6) Roll for warlord traits.
7) Potential night fight roll.
8) Deployment - Infiltrators - Scout moves
9) Potential seize the initiative.
Deelnemers(6):
Glenn
Nico
Davy
Steven
Steve
Pieter
Wie komt nog?
1850P - Bound
Everything allowed! Except for the obvious: experimental rules & anything forbidden by the Inquisition
(examples: Promethium Relay Pipes, Void Shield Generators, etc)
Escalation rules are in affect: Warlord table usable, "Impending Doom", "through attrition, victory".
(Impending Doom: +1 to seize if your enemy has a gargantuan/super-heavy LoW or an AV15 fort and you don't)
0-25 points/game - 15 painting points
Game 1 : "Purge" - Vanguard Strike deployment
Primary Objective: Kill points (0-14)
Scoring: 7 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Secondary objective: the Relic (0-6)
Scoring: Controlling the relic = 6-0 / Nobody controlling the relic = 3-3
Game 2: "Spoils of War" - Hammer and Anvil deployment
Primary objective: 3 relics spread across the middle line (1 center, others 12" to either side) (0-14)
Scoring: 7 ± 3 for each relic
Secondary Objective: Kill points (0-6)
Scoring: 3 ± half of, rounding up: the difference in kill points (units < half strength/wounds/HP/... = 0.5)
Game 3: "Cleanse and Control" - Dawn of War deployment
Objective A: Kill points (0-10)
Scoring: 5 ± the difference in kill points (units < half strength/wounds/HP/... = 0.5, rounding down)
Objective B: 4 Objectives (0-10)
Scoring: 5 ± 2 for each objective at the end of the game
[Starting with the player that deploys first, each players places 1 objective in the middle of their deployment zone with a deviation option of 6" to either side.
Then 1 objective minimum 24" away from their own table edge.]
Extra points (every scenario)
Slay the Warlord (2VP)
Line breaker (2VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, Legendary Fighter, ...)
Through Attrition Victory: 1VP per 3HP/wounds taken from a gargantuan/super-heavy LoW or AV15 fortification
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Generate psychic powers.
4) Roll-off to choose table sides.
5) Roll-off to see who deploys first.
6) Roll for warlord traits.
7) Potential night fight roll.
8) Deployment - Infiltrators - Scout moves
9) Potential seize the initiative.
Deelnemers(6):
Glenn
Nico
Davy
Steven
Steve
Pieter
Wie komt nog?