4e manche 40k zondag 17 dec te PZ gelrode

Post Reply
MaartenV
Voorzitter
Posts: 934
Joined: Sun Aug 05, 2012 10:14 pm

4e manche 40k zondag 17 dec te PZ gelrode

Post by MaartenV » Sat Nov 11, 2017 1:09 am

Ik laat het aan de 40kers om aan te vullen maar start alvast dit topic om te verzekeren dat jullie weten dat het in de Pz gelrode te doen zal zijn. Rillaarsebaan 134, Gelrode.

Edit Glenn:
We vragen €5 aan de spelers. We voorzien ook eten en drank aan de zeer schappelijke prijs van €1 per consumptie.
Met de opbrengsten hopen we de kosten te dekken voor de huur van de zaal.
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: 4e manche 40k zondag 17 dec te PZ gelrode

Post by Glenn » Sun Nov 19, 2017 6:40 pm

4th Manche 40K: Highlander
We will play 3 games using the Swiss System.
Chapter approved, GW and ETC FaQ's are in effect. GW faq > ETC faq.

Every scenario will be a combination of an Eternal War, Maelstrom of War and Kill Points (difference of max 6) on 20 points.
First Blood, Slay The Warlord and Linebreaker are in effect.
Score a maximum of 3 maelstrom objectives per turn. Discard any impossible cards when drawn and draw a new one.
Replace any D3 on a card to 2.
Add up your VP's at the end of the game. The difference is divided by 2, rounding up, and added/subtracted to/from 10 for the winner/loser.
There are always 6 objective markers. Some or all markers might be used for both missions, others only for Maelstrom.
Sudden Death (P215) will result in a 20-0 score. Still count the VP's for tie breakers.
For your final position in the tournament we will look to your wins/draws/losses first and then to your points scored per battle.
Painting will be considered a 4th individual battle. You win it by scoring more than half the points on painting!

Painting
10P-> amount painted
4P-> cohesive colour scheme
2P-> everything based
2P-> details on bases (not just painted)
2P-> squad markings (a way to keep units distinguishable from each other if applicable)
-20P -> not WYSIWYG.

Armybuilding
Everything WYSIWYG! Conversions, scratch builds and so on are allowed. Within reason!

2000 points, max 2 detachments.
Only 1 of each datasheet can be used. Troop choices may be duplicated twice.
No Forge World, named character, lord of war or fortification.

You may build your force using 1 codex and their relevant Index entrees.
Or by using 1 common keyword (as normal) excluding Imperium, Chaos & Aeldari.
Ynnari may be used even though you can not use the named characters.
Sister of silence, officio assassinorum, Inquisition & Adeptus Custodes are an exception and may be allied in using the Imperium keyword.
Harlequins are an exception and may be allied in with Craftworld or Drukhari.

Please send in your lists in this format as soon as possible and mimimum 1 week in advance to me in PM, facebook or e-mail.
This way I can post them online and we can spot possible mistakes.


Scenario's

scenario1
retrieval mission (p219) [4 OBJ, 3 VP]
deadlock (p235) [6->1, T3: x2CP]
FB, SW, LB, KP (6)

scenario2
the scouring (p220) [ALTERED: 6 OBJ ,2x 1-2-3VP, facedown, reveal after scout moves]
cleanse and capture (p230) [3 cards]
FB, SW, LB, KP (6)

scenario3
secure and control (p222) [1 OBJ in each deployment zone, ALTERED: 4 VP]
contact lost (p231) [T1:1 card, T2+: # OBJ, max 6]
FB, SW, LB, KP (6)


Starting a game steps:
1) Discuss terrain.
2) Army lists.
3) Roll off to place objectives. *
4) Player who placed the last marker rolls for deployment map.
5) Roll off to chooses a deployment zone.
6) Player who didn't choose his deployment zone starts deploying.
7) Roll-off for first turn (player who finished deploying first has a +1)
8) No Seize

* Scenario3: place 4 markers.
Place the secure and control markers after deployments zones are chosen starting by the player who chose the deployment zone.

Timetable
09:00 - 12:00 First Battle
12:00 - 12:45 Lunch Break
12:45 - 15:45 Second Battle
15:45 - 16:00 Break
16:00 - 19:00 Third Battle

Participants (7)
Glenn
Vincent
Mitch
Steven
Nico
Pieter
Lars
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
swartz
Nurgling
Posts: 10
Joined: Sun Mar 15, 2015 1:32 am

Re: 4e manche 40k zondag 17 dec te PZ gelrode

Post by swartz » Sun Nov 19, 2017 8:20 pm

Mitch en ik zullen er zijn
Gewoonpieter
Corsair
Posts: 166
Joined: Sun Dec 01, 2013 6:42 pm

Re: 4e manche 40k zondag 17 dec te PZ gelrode

Post by Gewoonpieter » Wed Nov 29, 2017 7:25 pm

Ik ben er bij
40k :dark eldar
fantasy: dark elves
more coming soon
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: 4e manche 40k zondag 17 dec te PZ gelrode

Post by Glenn » Mon Dec 18, 2017 11:34 pm

4th manche 40K 2017 results

Battle 1 (1020)
Glenn 1020 - 0 Pieter
Vincent 1020 - 0 Steven
Nico 1011 - 9 Mitch
Lars 1017

Battle 2 (1020)
Glenn 1020 - 0 Vincent
Mitch 1012 - 8 Pieter
Nico 510 - 510 Lars
Steven 0 [DROP]

Battle 3 (1020)
Glenn 1020 - 0 Lars
Mitch 1020 - 0 Vincent
Nico 1019 - 1 Pieter
Steven 0 [DROP]


Results (3060)
1. Glenn 3060 [Adeptus Astartes]
2. Nico 2540 [Tyranids]
3. Mitch 2041 [Aeldari]
4. Lars 1527 [Astra Militarum]
5. Vincent 1020 [Adeptus Mechanicus]
6. Pieter 9 [Aeldari]
7. Steven 0 [Astra Militarum]

Dat geeft deze eindstand voor het jaar 2017.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
MaartenV
Voorzitter
Posts: 934
Joined: Sun Aug 05, 2012 10:14 pm

Re: 4e manche 40k zondag 17 dec te PZ gelrode

Post by MaartenV » Tue Dec 19, 2017 6:09 pm

Proficiat aan alle deelnemers!

Glenn heb jij nu alle 4 de manches gewonnen *** powerplay *** kuch kuch? Grapje alweer dikke proficiat alsook Mith en Nico met de rest van het podium. ik hoorde dat het dan toch nog spannend was voor plaats 2 en 3 :)
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
Post Reply