40K Conflict 2014 Scenario's First Draft

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Dark Riku
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40K Conflict 2014 Scenario's First Draft

Post by Dark Riku » Fri Jan 17, 2014 12:26 am

Laatste update: 03/02/2014

Tournament Point chart for winning, drawing or losing an objective:
Primary: 12 - 6 - 0
Secondary: 7 - 4 - 0
Tertiary: 5 - 3 - 0

Slay the Warlord, First Blood and Linebreaker grant 2 Tournament Points each.

Extra Victory Points earned by special rules, like the "Legendary Fighter" Warlord trait (p111), will grant you additional Tournament points.
Note that these extra points do not make it possible for your score to go above 30 Tournament points per battle. Any extra points are discarded.

In case of a board clear you automatically score the maximum amount of 30 Tournament Points.
Your opponent still gets points for Slay the Warlord, First blood and any objectives in case he scored those.

These rules will be used in all 3 scenario's: Night Fighting, Mysterious Objectives, Reserves, Variable Game Length, Slay the Warlord, First Blood and Linebreaker.

Also count the amount of Army Points you destroyed from your opponent at the end of each game.
Full points are awarded if the unit is completely destroyed, currently fleeing or in reserve.
Half the points are awarded if the unit is below half strength, wounds, hull points or is immobilized.
No points are awarded if the unit is at half strength, wounds, hull points or above.


To start a game follow this sheet :
1) Each player goes over their respective army list with their opponent.
2) Discuss the terrain. Mysterious terrain rules will not be used.
3) Roll-off to chose sides. The roll-off winner can choose to pass the choice to his opponent.
4) Place objectives as described in the scenario's while still following the normal rules.
5) Deploy fortifications, starting with the player that chose table halves.
6) Roll for warlord traits. When rolling on the big rule book table each players rolls a D6 and then chooses any of the three warlord traits with that number.
When rolling on a codex specific table you roll as normal.
7) Determine psychic powers.
8) Night fight roll. (If still necessary.)
9 ) Player who chose table halves deploys followed by the other.
10) Deploy infiltrators.
11) Scout moves.
12) Seize the initiative! (Optional.)
13) Start the game and remember to have fun!



Scenario 1: First encounter
[Fluff text?]

Objective counters: Divide the table in 4 equal quarters. Place 5 objective markers, one in the exact middle of each quarter and the last one in the exact centre of the table.

Vanguard Strike deployment.

Primary objective
Purge the Alien: The player who wipes the most enemy units wins this mission.

Secondary objective
Secure the Centre: The player who has more Army Points within 12" of the centre objective at the end of the game wins this mission.

Tertiary objective
Secure the outposts: The player who controls the most objectives wins this mission.


Scenario 2: Drive them of our lands
[Fluff text?]

Dawn of War Deployment.

Objective counters: Both players set up 2 objectives each. First one within 6" of the centre of their deployment zone and then one at least 18" away from their table edge.

Primary objective
Secure the outposts: The player who controls the most objectives wins this mission.

Secondary objective
Strike down their specialist forces: The player who wipes the most enemy units that aren't a troop choice wins this mission.

Tertiary objective
Lead by Example: The warlord that causes the most unsaved wounds wins this mission. Destroyed hull points also count for this mission.


Scenario 3: The Spoils of War
[Fluff text?]

Dawn of War deployment

Objective counters: Both players set up 3 objectives each.

Special rules: Each player chooses either Elite, Heavy Support or Fast Attack.
Note: You can't chose a unit type that isn't in your list, in the rare case you have none of the beforehand mentioned unit types, your HQ will be your choice.
Those type of units can cap points for the primary mission but will be worth double the points for your opponent for the secondary mission.

Primary objective
Secure the outposts: The player who controls the most objectives wins this mission.

Secondary objective
Target Priority: The player who wipes the most enemy units wins this mission. (Certain type of units count double depending on the choices made.)

Tertiary objective
The Relic (p.131 big rulebook.) The player who controls the Relic wins this mission.





--------------------------------------------------------------------------------------------------------------------------------------------------------
  • Alternatieven voor de puntentelling:
    • "In case of a board clear you do not automatically gain the maximum amount of points.
      Instead count up how many points you can maximally score with models still left on the table."
    • "Note that these extra points do make it possible for your score to go above 30 Tournament points per battle."
  • Army Points: punten geven vanaf de helft of over de helft?
    4th edition gaf pas punten over de helft (zoals het op de moment in deze regelset staat).
    5th edition gaf punten vanaf de helft.
    6th edition geen vermelding. ^^
  • Scenario 3 kan ook gespeeld worden met de "Vanguard Strike deployment." Eventueel random maken?
  • Alternatief voor Lead by Example: Players may choose their Warlord or unit that costs the most points for this mission.
    The warlord or unit that causes the most unsaved wounds wins this mission.
  • Scenario 1 en 2 kunnen gespeeld worden me de volgende extra regels?
    Ben niet zeker of dit wel helemaal gebalanceerd is en dit maakt het misschien ook onnoodzakelijk extra ingewikkeld.

    My base
    "You set up a base of operations for the upcoming battle."
    Your base counter has 1 of the mysterious objectives rules chosen by the player.
    ONLY 1 UNIT CAN CONTROL THE BASE!
    [Per player, so it is possible for both the players to gain the benefits from the same base.]
    If more than 1 unit is within 3" simply choose 1 unit that is in control of the base at the start of each turn.

    Option1: Sabotage enemy's base. "Sabotaged special rules." The base is now worth 0.5 points. (No points?)
    Option2: Ignore any sabotage effects.
    Option3: Gain Skyfire special rule.
    Option4: Re-roll failed to hit rolls of 1 when shooting.
    Option5: Cover save is 1 point higher than normal.
    Option 6: A unit charging the unit in control of this objective halves it's charge range.

    You and your opponent choose what the bases are simultaneously
    (Cover a die with the number of mysterious objective you want to use, reveal them together.)

Feedback en ideetjes zijn altijd welkom.
Last edited by Dark Riku on Mon Feb 03, 2014 5:37 pm, edited 7 times in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Eregion, Isengard & Mordor
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Jakke
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Re: 40K Conflict 2014 Scenario's First Draft

Post by Jakke » Mon Jan 20, 2014 1:02 pm

scenario 1 was lots of fun ;) smerige skyrays wel of hoe noemen die krengen wundy?

als er iemand vrijdag zin heeft om tot in aarschot af te zakken om nog verder te testen?

voor de army points te bereken zou ik het volgende suggesteren
full points if the unit is destroyed, or fleeing at the end of the battle
half the points if the unit is below 50% at the end of the battle
units still in reserve at the end of battle count as destroyed
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Re: 40K Conflict 2014 Scenario's First Draft

Post by Wundy » Mon Jan 20, 2014 1:39 pm

Ik ga niet kunnen vrijdag. LAN party dees weekend.
Jakke, dat zijn inderdaad Skyray's, 116 each. Excellent AA vehicle en als we daar niet op moeten wachten ... fire all the missiles! :D

Feedback:

Scenario 1 was dik in orde. Vanguard daar maakt het ook interessant voor de table quarters objectives.
Scenario 2: tertiary objective => nog van toepassing als Warlord dood is? Dat maakt slay the warlord opeens een zeer gegeerd iets.
Maar maakt natuurlijk ook dat je er wat voorzichtig mee moet zijn.
Scenario 3: lijkt me dik in orde. Ik zou voor fixed deployment gaan. Vanguard bv.
Een goede tip, zet bij de deployment scenario's de lengtes die afgemeten moeten worden van de zij en onderkanten.
Dat maakt het gemakkelijker voor op te stellen.

We kunnen ook doen dat scenario een vanguard is met de deployment zone links en dan scenario 3 de deployment zone rechts.
Kan je dan ook aangeven in het schema dat dit nu anders zijn.
(image flippen om het gemakkelijk te maken in de opmaak :geek: )

Voor army points: ik zou gaan voor half strenght or below.

De extra my base rules vind ik een beetje teveel book keeping.
Keep it simple zou ik zeggen. Vind het momenteel al een mooie mix van objectives houden en dan units afmaken.
Dit word ook afgewisseld over de games dus ge moet beide kunnen.

Voor de Lead by Example: Als we warlord + unit doen, dan is het gemakkelijk voor deathstar units.
Mijn farsight squad is nu verre van een deathstar maar met die extra suits is het wel gemakkelijk om 10+ wounds op te tellen.
Ik zou enkel warlord nemen. IG is wel een beetje gebaggerd hiermee...
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Dark Riku
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Re: 40K Conflict 2014 Scenario's First Draft

Post by Dark Riku » Mon Jan 20, 2014 5:21 pm

Jakke wrote:voor de army points te bereken zou ik het volgende suggesteren
full points if the unit is destroyed, or fleeing at the end of the battle
half the points if the unit is below 50% at the end of the battle
units still in reserve at the end of battle count as destroyed
Dit zou ik er inderdaad ook beter inzetten. Merci.
Wundy wrote:Voor de Lead by Example: Als we warlord + unit doen, dan is het gemakkelijk voor deathstar units.
De speler mag zijn warlord kiezen OF zijn unit die de meeste punten kost.
Dit om de codexen met slechte HQ's of mensen die gewoon geen punten willen steken in HQ's niet te benadelen.
Heb op de moment gekozen voor enkel de warlord aangezien het toch 'maar' de tertiaire missie is.

Merci voor de feedback! Meer feedback na meer te testen altijd welkom.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Eregion, Isengard & Mordor
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