Dungeons and dragons 6e sessie +afspraak 7e
Dungeons and dragons 6e sessie +afspraak 7e
This session the party started by devising a strategy to defeat or parlay with the dragon. After a long conversation, they finaly set of towards the wizards tower. On the way they met with a bunch of living trees and a few spiders who ambushed them. The spiders managed to web 3/5 pc's but still got rolled over in the end. They approached the tower very slowly and as silently as armouredly possible ( ) and went upstairs, balasar leading, hoping the dragon would not be as agressive towards him cause he himself is dragonborn.
Not this, but more the fact that he could sense Balasar intreged the dragon enough to listen to him. Balasar noticed that the dragon didnt like lower beings and treated his party members as such (even not letting the rest speak) to gain some standing with the dragon.
They managed to ask the dragon to leave the tower for a better place: Wyvern tower (a former base for wyverns) which is super for a dragon, nice location, far away from human interference,recently cleared by the party,...
This worked well +they offered some gems as an extra incentive AND a cart for transportation and 2 horses for some food on the road .
The dragon allso told Balasar that he thought Balasar needed to be green, cause he sensed him, but he is bronze, BUT he has green eyes. He told Balasar that he would be watching him, wherever he went.
Some cultists (probably worshipping this dragon and pissed about the dragon leaving) tried to abduct Arya, but Balasar quickly intercepted the cultists and took care of em with easy.
The druid Reidoth was happy with the dragon leaving and escorted the party to Cragmaw castle as per agreement.
After carefully investigating the castle, 3 pc's tried sneaking into the open frontdoor of the castle.
This would have worked, if 2 loud and clumsy pc's (Balasar and Ulrich) hadn't decided to join in the endever.
They made enough noise to wake up a few lazy guard goblins, who yelled to the other guards in the nearby guardroom, resulting into a giant combat in the hallway. To add insult to injury Arya stepped on a trap, that made so much noise there came even more goblins rushing into the fray.
We ended with a semi-tired party of 5 with +-11goblin- and 4hobgoblin corpses on the hallway and nearby guardrooms.
Leuke sessie vandaag, dingen gingen niet zoals verwacht, wat altijd leuk is voor de DM
- puntje: Minder afgeleid worden door te beginnen babbelen over dingen niet aangaande dnd. Efkes mag, maar als ik mensen zie reageren hierop was dat wat te storend.
iedereen 850xp derbij, wat lekker is sommigen zullen eind volgende keer lvlen, misschien zelfs halverwegen. Bezie gerust al even of je een Feat pakt OF +1 op 2 stats OF +2 op 1 stat. Persoonlijk zou ik voor de feats gaan, die zen echt supper. Kan de DM weer wa vloeken
[color=#FF0000] Volgende sessie Zondag ... !![/color]
Kleine hint: een zekere monk kan silence casten, silence+zijdeur=???
Not this, but more the fact that he could sense Balasar intreged the dragon enough to listen to him. Balasar noticed that the dragon didnt like lower beings and treated his party members as such (even not letting the rest speak) to gain some standing with the dragon.
They managed to ask the dragon to leave the tower for a better place: Wyvern tower (a former base for wyverns) which is super for a dragon, nice location, far away from human interference,recently cleared by the party,...
This worked well +they offered some gems as an extra incentive AND a cart for transportation and 2 horses for some food on the road .
The dragon allso told Balasar that he thought Balasar needed to be green, cause he sensed him, but he is bronze, BUT he has green eyes. He told Balasar that he would be watching him, wherever he went.
Some cultists (probably worshipping this dragon and pissed about the dragon leaving) tried to abduct Arya, but Balasar quickly intercepted the cultists and took care of em with easy.
The druid Reidoth was happy with the dragon leaving and escorted the party to Cragmaw castle as per agreement.
After carefully investigating the castle, 3 pc's tried sneaking into the open frontdoor of the castle.
This would have worked, if 2 loud and clumsy pc's (Balasar and Ulrich) hadn't decided to join in the endever.
They made enough noise to wake up a few lazy guard goblins, who yelled to the other guards in the nearby guardroom, resulting into a giant combat in the hallway. To add insult to injury Arya stepped on a trap, that made so much noise there came even more goblins rushing into the fray.
We ended with a semi-tired party of 5 with +-11goblin- and 4hobgoblin corpses on the hallway and nearby guardrooms.
Leuke sessie vandaag, dingen gingen niet zoals verwacht, wat altijd leuk is voor de DM
- puntje: Minder afgeleid worden door te beginnen babbelen over dingen niet aangaande dnd. Efkes mag, maar als ik mensen zie reageren hierop was dat wat te storend.
iedereen 850xp derbij, wat lekker is sommigen zullen eind volgende keer lvlen, misschien zelfs halverwegen. Bezie gerust al even of je een Feat pakt OF +1 op 2 stats OF +2 op 1 stat. Persoonlijk zou ik voor de feats gaan, die zen echt supper. Kan de DM weer wa vloeken
[color=#FF0000] Volgende sessie Zondag ... !![/color]
Kleine hint: een zekere monk kan silence casten, silence+zijdeur=???
Re: Dungeons and dragons 6e sessie +afspraak 7e
Toch wel verbaasd dat het geen party-wipe was
"Don't blink"
-The Doctor
-The Doctor
Re: Dungeons and dragons 6e sessie +afspraak 7e
Gij ni aleen, altijd leuk om verrast te worden, keeps me on my toes
Re: Dungeons and dragons 6e sessie +afspraak 7e
een monk die silence cast, en dan vloeken dat geen enkele caster iets kan uitvoeren omdat zijn somatische componenten niet werken. Dag ray of frost of eldrich blast of shield of faith.
Re: Dungeons and dragons 6e sessie +afspraak 7e
Das geen probleem he, silence is maar een kleine zone, als ge derbuiten staat kunt ge da wel. Adventuring is adapting!
Re: Dungeons and dragons 6e sessie +afspraak 7e
"Don't blink"
-The Doctor
-The Doctor
Re: Dungeons and dragons 6e sessie +afspraak 7e
Nice one! Remember the wise lesson and fear the Dm's awesome powers!