The Ninth Age - BRB v0.11.9

Post Reply
User avatar
Ortwin
Halbardier
Posts: 141
Joined: Mon May 19, 2014 4:46 pm

The Ninth Age - BRB v0.11.9

Post by Ortwin » Tue Jan 19, 2016 7:53 pm

Update voor de BRB van the Ninth Age
We release the rulebook version 0.11.9 earlier than the updated armybooks, because a couple of problems with v0.11 have been found, and we don't want to hold back on these fixes.
- Situations with no rules at all (see updated building rules)
- Unintended rules changes during proof reading (see move charges)
- Non intuitive rules (see scoring units)

Some changes for balance reasons also.
- Cannons: Under-performing after the latest change (using to-hit rolls with BS). Given a +1 to hit against large target, in order to make them better at doing what they are supposed to do; kill large monsters.
- Skirmishers. Mounted characters joining skirmishing units in order to benefit from the -1 to hit has proven to be a problem, for this reason you can now only join skirmishing units if you have the same troop type.
- War machines. Fleeing from charges (charge reaction) was an oversight and was never intended for these models. It makes them too easy to protect against war machine hunters. War machines can no longer choose charge reaction flee.

As always, the full list of changes can be found in the change log at the end of the document, and all changes are colour coded in green.
http://www.the-ninth-age.com/news/index ... 4b460dd00f

Kleine boost voor cannons, weet niet als dat genoeg zal zijn.
User avatar
Schelles
Vampire
Posts: 113
Joined: Tue May 26, 2015 7:20 pm

Re: The Ninth Age - BRB v0.11.9

Post by Schelles » Tue Jan 19, 2016 8:08 pm

Mwah voor dwarfs mss wel da in combinatie me master engineer ma toch nog sketchy ze
User avatar
Ortwin
Halbardier
Posts: 141
Joined: Mon May 19, 2014 4:46 pm

Re: The Ninth Age - BRB v0.11.9

Post by Ortwin » Tue Jan 19, 2016 8:10 pm

Dan raak je large targets op 2+ binnen 30"
User avatar
Schelles
Vampire
Posts: 113
Joined: Tue May 26, 2015 7:20 pm

Re: The Ninth Age - BRB v0.11.9

Post by Schelles » Tue Jan 19, 2016 8:22 pm

idd en da maakt het dan weer gwn goe :p mar ni bij alle rassen ma da vinnek nie erg :p
User avatar
Ortwin
Halbardier
Posts: 141
Joined: Mon May 19, 2014 4:46 pm

Re: The Ninth Age - BRB v0.11.9

Post by Ortwin » Tue Jan 19, 2016 9:04 pm

Ja ik neem geen Thunder Cannon meer mee.
48" range, BS3 dus meestal raakt hij op 5+ en een Toughness minder nu
User avatar
Schelles
Vampire
Posts: 113
Joined: Tue May 26, 2015 7:20 pm

Re: The Ninth Age - BRB v0.11.9

Post by Schelles » Tue Jan 19, 2016 10:01 pm

ge hed da ni nodig gwn ne blok guts me swiftstride sigh :p
User avatar
Ortwin
Halbardier
Posts: 141
Joined: Mon May 19, 2014 4:46 pm

Re: The Ninth Age - BRB v0.11.9

Post by Ortwin » Thu Jan 28, 2016 10:18 am

The Ninth Age v1.0 komt uit eind April met nog een laatste beta release in maart (v0.12).
Ik ben in elk geval al aan een nieuw leger bezig (sigh... the addiction continues...)
MaartenV
Voorzitter
Posts: 934
Joined: Sun Aug 05, 2012 10:14 pm

Re: The Ninth Age - BRB v0.11.9

Post by MaartenV » Thu Jan 28, 2016 11:41 pm

welk welk welk :)
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
User avatar
Ortwin
Halbardier
Posts: 141
Joined: Mon May 19, 2014 4:46 pm

Re: The Ninth Age - BRB v0.11.9

Post by Ortwin » Fri Jan 29, 2016 10:33 am

Terug het eerste leger waar ik 10 jaar geleden mee was begonnen maar dan tegoei :p . Dwarves. Sorry Schelles. :)
User avatar
Schelles
Vampire
Posts: 113
Joined: Tue May 26, 2015 7:20 pm

Re: The Ninth Age - BRB v0.11.9

Post by Schelles » Sat Jan 30, 2016 1:24 am

Boeit nie the more the merrier :)
Post Reply