1e manche 40K 06/03/2016
1e manche 40K 06/03/2016
We gebruiken de regelset van Conflict voor te oefenen. Conflict neemt gewoon de ETC regelset over.
Army Building
1850P
Bound
Maximum 4 detachments/formations
- No duplicates, unless it's in a Decurion type detachment.
- A Combined Arms Detachment may only be duplicated if the factions are different.
- An allied detachment can't be of the same faction as one of your other detachments, unless a specific rules allows this like with Space Marines.
Maximum 1 Super Heavy Vehicle
Maximum 1 Gargantuan Creature
- An exception is made for detachments that consist completely out of SHI/GC. They can field more than 1. However, they all become (1 unique).
Fortifications and their upgrades are allowed, provided your lists allows you to take them.
- No fortification networks, AV15, Plasma obliterator or Fortress of Redemption.
Everything WYSIWYG and no proxies.
No Forge World.
Scenarios
Every scenario will be a combination of an Eternal War and Maelstrom of War mission.
The Eternal War mission will have a custom amount of objectives worth custom VP's.
We will be using an adjusted Maelstrom of War table in all scenario's.
You can score a maximum of 2 Maelstrom objectives per turn.
All scenarios will have 6 objective markers in total, some may only be used for Maelstrom.
Mysterious objectives will not be used.
Wiping a player will result in a 20-X score.
Please still completely fill in the scoring sheets for possible tie purposes in the end.
Scenario 1
Eternal War: crusade (6 objectives, 2VP each)
Maelstrom: tactical escalation
dawn of war deployment
Scenario 2
Eternal War: crusade (4 objectives, 3VP each)
Maelstrom: cleanse and control
vanguard strike deployment
Scenario 3
Eternal War: the Emperor's will (2 objectives, 4VP each)
Maelstrom: contact lost
dawn of war deployment
Starting a game steps:
1) Army lists.
2) Discuss terrain.
3) Roll off to place objectives. **
4) Roll-off to choose table sides. **
5) Pre-game rolls: gifts, boons, psychic powers, ... *
6) Roll for warlord traits.
7) Potential night fight roll.
8) Roll-off for deployment - Infiltrators - decide who goes first - scout moves
9) Potential seize the initiative.
* Beginning with the player that chose the deployment zone.
** Scenario 3: place 4 objectives at step3 and place the 2 Emperor's will objectives* after step 4.
Tijdschema
10:30-13:15
14:00-16:45
17:00-19:45
Deelnemers 5
Glenn
Pieter
Davy
Vincent
Mitch
Wie doet er allemaal mee?
Army Building
1850P
Bound
Maximum 4 detachments/formations
- No duplicates, unless it's in a Decurion type detachment.
- A Combined Arms Detachment may only be duplicated if the factions are different.
- An allied detachment can't be of the same faction as one of your other detachments, unless a specific rules allows this like with Space Marines.
Maximum 1 Super Heavy Vehicle
Maximum 1 Gargantuan Creature
- An exception is made for detachments that consist completely out of SHI/GC. They can field more than 1. However, they all become (1 unique).
Fortifications and their upgrades are allowed, provided your lists allows you to take them.
- No fortification networks, AV15, Plasma obliterator or Fortress of Redemption.
Everything WYSIWYG and no proxies.
No Forge World.
Scenarios
Every scenario will be a combination of an Eternal War and Maelstrom of War mission.
The Eternal War mission will have a custom amount of objectives worth custom VP's.
We will be using an adjusted Maelstrom of War table in all scenario's.
You can score a maximum of 2 Maelstrom objectives per turn.
All scenarios will have 6 objective markers in total, some may only be used for Maelstrom.
Mysterious objectives will not be used.
Wiping a player will result in a 20-X score.
Please still completely fill in the scoring sheets for possible tie purposes in the end.
Scenario 1
Eternal War: crusade (6 objectives, 2VP each)
Maelstrom: tactical escalation
dawn of war deployment
Scenario 2
Eternal War: crusade (4 objectives, 3VP each)
Maelstrom: cleanse and control
vanguard strike deployment
Scenario 3
Eternal War: the Emperor's will (2 objectives, 4VP each)
Maelstrom: contact lost
dawn of war deployment
Starting a game steps:
1) Army lists.
2) Discuss terrain.
3) Roll off to place objectives. **
4) Roll-off to choose table sides. **
5) Pre-game rolls: gifts, boons, psychic powers, ... *
6) Roll for warlord traits.
7) Potential night fight roll.
8) Roll-off for deployment - Infiltrators - decide who goes first - scout moves
9) Potential seize the initiative.
* Beginning with the player that chose the deployment zone.
** Scenario 3: place 4 objectives at step3 and place the 2 Emperor's will objectives* after step 4.
Tijdschema
10:30-13:15
14:00-16:45
17:00-19:45
Deelnemers 5
Glenn
Pieter
Davy
Vincent
Mitch
Wie doet er allemaal mee?
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
-
- Banshee
- Posts: 53
- Joined: Sun Aug 05, 2012 11:20 pm
Re: 1e manche 40K 06/03/2016
Ik kom
Re: 1e manche 40K 06/03/2016
iemand voor gewoon spelletje 40k?
-
- Corsair
- Posts: 166
- Joined: Sun Dec 01, 2013 6:42 pm
Re: 1e manche 40K 06/03/2016
aanwezig tis te lang geleden dus dees kans laat ik ni schieten
40k :dark eldar
fantasy: dark elves
more coming soon
fantasy: dark elves
more coming soon
Re: 1e manche 40K 06/03/2016
Nico is ziek, dus zullen we met 5 zijn op de moment.
Als je niet wilt mee doen Bart kan je misschien tegen de reserve speler spelen?
Als je niet wilt mee doen Bart kan je misschien tegen de reserve speler spelen?
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: 1e manche 40K 06/03/2016
1e manche 40K 2016 results
Battle 1 (20)
Glenn 19 - 1 Mitch
Vincent 18 - 2 Davy
Pieter 18
Battle 2 (20)
Glenn 20 - 0 Vincent
Pieter 12 - 8 Davy
Mitch 16
Battle 3 (20)
Pieter 20 - 0 Glenn
Vincent 20 - 0 Mitch
Davy 20
Painting (20)
Glenn 20
Davy 15
Pieter 12
Vincent 2
Mitch 0
Results (80)
1. Pieter 62 [Eldar & Dark Eldar]
2. Glenn 59 [Imperial Knights & Iron Hands]
3. Davy 45 [Eldar & Dark Eldar]
4. Vincent 40 [Dark Angels & Imperial Knights]
5. Mitch 17 [Orks]
Battle 1 (20)
Glenn 19 - 1 Mitch
Vincent 18 - 2 Davy
Pieter 18
Battle 2 (20)
Glenn 20 - 0 Vincent
Pieter 12 - 8 Davy
Mitch 16
Battle 3 (20)
Pieter 20 - 0 Glenn
Vincent 20 - 0 Mitch
Davy 20
Painting (20)
Glenn 20
Davy 15
Pieter 12
Vincent 2
Mitch 0
Results (80)
1. Pieter 62 [Eldar & Dark Eldar]
2. Glenn 59 [Imperial Knights & Iron Hands]
3. Davy 45 [Eldar & Dark Eldar]
4. Vincent 40 [Dark Angels & Imperial Knights]
5. Mitch 17 [Orks]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: 1e manche 40K 06/03/2016
Jammer dat we maar met 5 waren.
Voor de rest had ik wel een plezante dag . Ik denk de anderen ook?
Voor de rest had ik wel een plezante dag . Ik denk de anderen ook?

Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: 1e manche 40K 06/03/2016
good job guys
stoot Pieter Glenn dit jaar van de troon?
stoot Pieter Glenn dit jaar van de troon?

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