Clubkampioenschap Fantasy 2013
Re: Clubkampioenschap Fantasy 2013
Omdat maart niet veraf meer is, hieronder het eerste testscenario :
Nice booze ay *hips*
Deployment : “Dawn attack” as described in rulesbook p145
Every army receives 3 flasks, all of them containing a special concoction.
The flasks are distributed openly after deployment and before the first turn, according to the following rules :
If a battle standard is present in the army, he HAS to take one flask.
The remaining flasks are then randomly distributed among the heroes (NOT lords)
If there happen to be more flasks then heroes, then the remaining flasks are lost (a hero cannot take two flasks)
A hero can drink his flask at the beginning of any of the player’s own turns.
To see what happens, roll 2D6 and consult the following table :
2D6 // Description // Effect
2 // Skaven Brew // Sickness strikes, -1 Toughness
However, the stench is so hard the hero is now -1 to hit in CC
3 // Witch Draft // Old age strikes, -1 Strenght
However, the hero now looks so ugly he causes fear.
(If the hero already causes fear, then he causes terror)
4 // Infusion of the amazone frog //
Alas, poison … at the beginning of every own turn, throw a D6.
On a 6, the hero has -1 Toughness (to a minimum of 1).
However, the hero has poisoned attacks.
If already poisoned attacks, then the hero receives one extra attack.
5 // Grandma’s Laxative //
An urgent need to find a toilet overcomes the hero.
However, one does not leave his comrades in the face of battle.
Alas, no other option then …
As a consequence, the hero is at -1 to hit in CC, and has -1 Ld
6 // Minute, Milord // None, apart from the lovely taste of tomatosoup
7 // Nectar of the Gods //
A halo forms around the hero, inspiring his comrades. The hero has +1 Ld
8 // Anabolic’s Fluid //
The muscles of the hero immediately starts to enhance, resulting in +1 Strength
9 // Dragon’s Spit // Scales start to grow out of the hero’s skin. The hero has +1 Toughness
10 // Stronghold ale, blonde, 8° //
The finest ale on earth ! The hero receives +100 VP
11 // Stronghold ale, dark, 10° //
The finest ale on earth, but with a bit more ! The hero receives +150 VP
12 // Stronghold ale, triple, 12° //
The finest ale on earth with a heavy punchline ! The hero receives +200 VP
These effects are permanently for the remainder of the battle, and cannot be removed.
(so the extra VP of 10, 11 and 12 do count, even when the hero does not survive the battle)
On the other hand, a hero can choose not to drink. The following rules then apply :
If a hero did not drink and does survive the battle => +100VP
If a hero did not drink and does not survive the battle => 0VP
To determine VP's we will follow the rules described in the general rules (see website T3)
Nice booze ay *hips*
Deployment : “Dawn attack” as described in rulesbook p145
Every army receives 3 flasks, all of them containing a special concoction.
The flasks are distributed openly after deployment and before the first turn, according to the following rules :
If a battle standard is present in the army, he HAS to take one flask.
The remaining flasks are then randomly distributed among the heroes (NOT lords)
If there happen to be more flasks then heroes, then the remaining flasks are lost (a hero cannot take two flasks)
A hero can drink his flask at the beginning of any of the player’s own turns.
To see what happens, roll 2D6 and consult the following table :
2D6 // Description // Effect
2 // Skaven Brew // Sickness strikes, -1 Toughness
However, the stench is so hard the hero is now -1 to hit in CC
3 // Witch Draft // Old age strikes, -1 Strenght
However, the hero now looks so ugly he causes fear.
(If the hero already causes fear, then he causes terror)
4 // Infusion of the amazone frog //
Alas, poison … at the beginning of every own turn, throw a D6.
On a 6, the hero has -1 Toughness (to a minimum of 1).
However, the hero has poisoned attacks.
If already poisoned attacks, then the hero receives one extra attack.
5 // Grandma’s Laxative //
An urgent need to find a toilet overcomes the hero.
However, one does not leave his comrades in the face of battle.
Alas, no other option then …
As a consequence, the hero is at -1 to hit in CC, and has -1 Ld
6 // Minute, Milord // None, apart from the lovely taste of tomatosoup
7 // Nectar of the Gods //
A halo forms around the hero, inspiring his comrades. The hero has +1 Ld
8 // Anabolic’s Fluid //
The muscles of the hero immediately starts to enhance, resulting in +1 Strength
9 // Dragon’s Spit // Scales start to grow out of the hero’s skin. The hero has +1 Toughness
10 // Stronghold ale, blonde, 8° //
The finest ale on earth ! The hero receives +100 VP
11 // Stronghold ale, dark, 10° //
The finest ale on earth, but with a bit more ! The hero receives +150 VP
12 // Stronghold ale, triple, 12° //
The finest ale on earth with a heavy punchline ! The hero receives +200 VP
These effects are permanently for the remainder of the battle, and cannot be removed.
(so the extra VP of 10, 11 and 12 do count, even when the hero does not survive the battle)
On the other hand, a hero can choose not to drink. The following rules then apply :
If a hero did not drink and does survive the battle => +100VP
If a hero did not drink and does not survive the battle => 0VP
To determine VP's we will follow the rules described in the general rules (see website T3)
"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
- Count Zer0
- Hellbrute
- Posts: 200
- Joined: Sun Sep 09, 2012 8:04 pm
- Location: Sharphill - north
Re: Clubkampioenschap Fantasy 2013
Ik veronderstel dat de eigenschappen van de Hero nooit boven de "10" of onder "1" kunnen geraken door het drinken van dat drankje.
Evil Overlord World Conquerer Tips:
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
Re: Clubkampioenschap Fantasy 2013
Selbsverständlich !
Maar goeide opmerking, ik zal dat nog bij de regels noteren !
(had er niet aan gedacht dat ook magie eigenschappen kan verhogen / verlagen)
Maar goeide opmerking, ik zal dat nog bij de regels noteren !
(had er niet aan gedacht dat ook magie eigenschappen kan verhogen / verlagen)
"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Re: Clubkampioenschap Fantasy 2013
En dan nu gelijk scenario 2, volledig in het teken van de periode van ons toernooi ... :
It’s the season of the Chickens with the Golden Eggs.
These eggs are rare and precious nowadays, for they even contain a tiny bit of warpstone.
No wonder armies gather to collect them !
Scenario information :
Deployment according to Scenario “Battle line” as described in the warhammer fantasy rulesbook p144
Extra rules : the hunt for the Golden Eggs.
In this scenario, there are 4 chickens in play.
Before the game starts, these chickens are positioned on the central line, 14.5 inches from one another and from the board. The chickens start the game in an airborne position, only to remain there for the entire game.
Note : chicken counters will be provided by the organizers
Egg drops :
At the end of every players’ turn, all chickens drop one egg. If the chicken counter lays (partly) above one single unit, this unit immediately collects the egg. If the chicken counter (partly) lays above multiple units, roll a D6 to randomly select the collecting unit.
If no unit is beneath the chicken counter when the egg is dropped, this egg is lost.
Collected eggs cannot be lost, even when the collecting unit is destroyed or fled from the table. Therefore the players only need to keep score on the Score Card for every collected egg.
Note : every unit is eligible to collect eggs, even single characters or fleeing units.
Note : the score card will be provided by the organizers
Chicken movement :
Once all chickens have dropped an egg, they immediately make their move.
The chickens make a fly move. Roll 1 artillery die to determine the distance, and 1 scatter die for direction. In case of “misfire”, the chicken remains on the same spot.
This movement can bring the chicken into impassable terrain. In that case, bad luck, and hope for the best it will come out again next turn
)
Chicken notes :
If a chicken moves off the table, it is gone and will not come back.
Chickens do not block line of sight, nor do they block charges, for they are in fact flying in the air
Due to their specific diet, the chickens are kind of ethereal, so no point in trying to shoot them down.
In addition, the chickens are immune to magical attacks, so no use in beaming them down. In fact, the chickens cannot be destroyed in any way
)
Finally, effects that grant movement to units, do not work on chickens.
Victory conditions :
First, count the standard victory points as described in the tournament rules. These points are then divided by 2.
Second, count all eggs collected and multiply this number by 50
Finally, add both scores together to determine the victory points.
It’s the season of the Chickens with the Golden Eggs.
These eggs are rare and precious nowadays, for they even contain a tiny bit of warpstone.
No wonder armies gather to collect them !
Scenario information :
Deployment according to Scenario “Battle line” as described in the warhammer fantasy rulesbook p144
Extra rules : the hunt for the Golden Eggs.
In this scenario, there are 4 chickens in play.
Before the game starts, these chickens are positioned on the central line, 14.5 inches from one another and from the board. The chickens start the game in an airborne position, only to remain there for the entire game.
Note : chicken counters will be provided by the organizers
Egg drops :
At the end of every players’ turn, all chickens drop one egg. If the chicken counter lays (partly) above one single unit, this unit immediately collects the egg. If the chicken counter (partly) lays above multiple units, roll a D6 to randomly select the collecting unit.
If no unit is beneath the chicken counter when the egg is dropped, this egg is lost.
Collected eggs cannot be lost, even when the collecting unit is destroyed or fled from the table. Therefore the players only need to keep score on the Score Card for every collected egg.
Note : every unit is eligible to collect eggs, even single characters or fleeing units.
Note : the score card will be provided by the organizers
Chicken movement :
Once all chickens have dropped an egg, they immediately make their move.
The chickens make a fly move. Roll 1 artillery die to determine the distance, and 1 scatter die for direction. In case of “misfire”, the chicken remains on the same spot.
This movement can bring the chicken into impassable terrain. In that case, bad luck, and hope for the best it will come out again next turn

Chicken notes :
If a chicken moves off the table, it is gone and will not come back.
Chickens do not block line of sight, nor do they block charges, for they are in fact flying in the air
Due to their specific diet, the chickens are kind of ethereal, so no point in trying to shoot them down.
In addition, the chickens are immune to magical attacks, so no use in beaming them down. In fact, the chickens cannot be destroyed in any way

Finally, effects that grant movement to units, do not work on chickens.
Victory conditions :
First, count the standard victory points as described in the tournament rules. These points are then divided by 2.
Second, count all eggs collected and multiply this number by 50
Finally, add both scores together to determine the victory points.
"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Re: Clubkampioenschap Fantasy 2013
Heerlijk
eerste dat wel in mij opkwam ivm het impassable terrain: laten de kiekskes daar echt een ei vallen en kunt ge er gewoon niet aan of laten ze daar gewoon geen ei vallen. Ethereal movement enzo zou er in het eerste geval bijvoorbeeld wel aankunnen...

Dice Count: 23
Re: Clubkampioenschap Fantasy 2013
Ethereal kan hun move niet stoppen in impassable terrain dus kunnen ook het ei niet vangen als het valt.
Dus altijd ei kwijt
Dus altijd ei kwijt
Baron Bartholomew's Bretonnians Flying Circus
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
- Count Zer0
- Hellbrute
- Posts: 200
- Joined: Sun Sep 09, 2012 8:04 pm
- Location: Sharphill - north
Re: Clubkampioenschap Fantasy 2013
Als markers kunt ge Milka - paaseitjes gebruiken en op het einde mag de winnaar die als bonus opeten. 

Evil Overlord World Conquerer Tips:
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
Re: Clubkampioenschap Fantasy 2013
Count Zer0 wrote:Als markers kunt ge Milka - paaseitjes gebruiken en op het einde mag de winnaar die als bonus opeten.




Nooit gedacht aan een carrière als stand-up comedian ?
Zo ja, hier een fan van het eerste uur !
"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
- Count Zer0
- Hellbrute
- Posts: 200
- Joined: Sun Sep 09, 2012 8:04 pm
- Location: Sharphill - north
Re: Clubkampioenschap Fantasy 2013
Je bedoelt een konijn met diaree ???queelocke wrote:heb thuis een paaseitjes machientje.

Evil Overlord World Conquerer Tips:
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set