Zondag 2 augustus: 2e manche 40K
Zondag 2 augustus: 2e manche 40K
Na wat rondvraag ga ik de restricties toepassen die de meerderheid graag gezien had.
Er zijn wat randgevalletjes, daarom dat deze manche degene zal zijn met de meeste restricties.
De 3e manche zal waarschijnlijk een "alles toelaten" toernooi zijn.
Dan kunnen we daarna zien wat de club in de toekomst graag wilt doen.
2e manche 40K
1850P
Max 2 detachments (To avoid confusion: A formation is also a detachment)
No duplicate detachments/formations
Battle brother allies only
Forge World allowed
No super heavies or gargantuans.
No fortifications.
No detachments/formations made up of multiple formations.
2 games on 20 points each, painting on 10 points.
Scenario's (Adjusted and combined missions from the rulebook.)
Game 1
"Cleanse and Control": adjusted maelstrom table
"The Scouring": 6 objectives all worth 2VP's at the end of the game
Game 2
"Cleanse and Control": adjusted maelstrom table
"The Emperors Will": 2 objectives, 1 in each player's deployment zone, both worth 4VP's at the end of the game
"The Relic": 1 relic placed in the centre of the table worth 4VP's at the end of the game.
Adjusted maelstrom table (16)
Each player removes 1 maelstrom mission at the start of turn 1, starting with the player who goes first.
Cleanse and Control: generate up to 3 maelstroms at the start of your turn, score a maximum of 2 maelstroms, possible to discard 1 at the end of your turn.
Instead of rolling/drawing you CHOOSE your objectives.
1: Secure Objective 1 (1VP)
2: Secure Objective 2 (1VP)
3: Secure Objective 3 (1VP)
4: Secure Objective 4 (1VP)
5: Secure Objective 5 (1VP)
6: Secure Objective 6 (1VP)
7: ASCENDANCY: control 3 objectives at the end of your turn (2VPS)
8: SUPREMACY: control at least 2 objectives and twice as many as your opponent at the end of your turn (2VPS)
9: OVERWHELMING FIRE POWER: destroy 3 or more units in the shooting phase (2VPS)
10: BLOOD AND GUTS: destroy 2 or more units in the assault phase (2VPS)
11: NO PRISONERS: destroy 3 or more units during your turn (2VPS)
12: HUNGRY FOR GLORY: issue a challenge (1VP)
13: WITCH HUNTER: kill 1 enemy unit with the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule. (1VP)
14: SCOUR THE SKIES: destroy 1 enemy Flyer or FMC (1VP)
15: ASSASSINATE: destroy 1 enemy character (1VP)
16: BIG GAME HUNTER: destroy 1 enemy vehicle or MC (1VP)
Extras
Slay the Warlord (1VP)
Line breaker (1VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, ...)
Kill point difference of: 2+ (1VP), 4+ (3VP) or 6+ (5VP)
Scoring
(max-min 20-0): 10 plus or minus the difference in VP's (rounding up)
Wipe: wiping player automatically scores 20 points, other player still uses the above formula.
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Roll for deployment type (game 2: exclude the deployment type you played game 1)
4) Generate psychic powers.
5) Roll-off to place objectives. (Game 2: minus Emperors Will objectives, don't forget the Relic.)
6) Roll-off to choose table sides. (Game 2: place Emperors Will objectives starting with the player that chose his deployment zone.)
7) Roll-off to see who deploys first.
8) Roll for warlord traits.
9) Potential night fight roll.
10) Deployment - Infiltrators - Scout moves
11) Potential seize the initiative.
Participants (9)
Glenn
Nico
Pieter
Jakke
Davy
Steven
Bart
Vincent
Mitch
Who else is game?
Er zijn wat randgevalletjes, daarom dat deze manche degene zal zijn met de meeste restricties.
De 3e manche zal waarschijnlijk een "alles toelaten" toernooi zijn.
Dan kunnen we daarna zien wat de club in de toekomst graag wilt doen.
2e manche 40K
1850P
Max 2 detachments (To avoid confusion: A formation is also a detachment)
No duplicate detachments/formations
Battle brother allies only
Forge World allowed
No super heavies or gargantuans.
No fortifications.
No detachments/formations made up of multiple formations.
2 games on 20 points each, painting on 10 points.
Scenario's (Adjusted and combined missions from the rulebook.)
Game 1
"Cleanse and Control": adjusted maelstrom table
"The Scouring": 6 objectives all worth 2VP's at the end of the game
Game 2
"Cleanse and Control": adjusted maelstrom table
"The Emperors Will": 2 objectives, 1 in each player's deployment zone, both worth 4VP's at the end of the game
"The Relic": 1 relic placed in the centre of the table worth 4VP's at the end of the game.
Adjusted maelstrom table (16)
Each player removes 1 maelstrom mission at the start of turn 1, starting with the player who goes first.
Cleanse and Control: generate up to 3 maelstroms at the start of your turn, score a maximum of 2 maelstroms, possible to discard 1 at the end of your turn.
Instead of rolling/drawing you CHOOSE your objectives.
1: Secure Objective 1 (1VP)
2: Secure Objective 2 (1VP)
3: Secure Objective 3 (1VP)
4: Secure Objective 4 (1VP)
5: Secure Objective 5 (1VP)
6: Secure Objective 6 (1VP)
7: ASCENDANCY: control 3 objectives at the end of your turn (2VPS)
8: SUPREMACY: control at least 2 objectives and twice as many as your opponent at the end of your turn (2VPS)
9: OVERWHELMING FIRE POWER: destroy 3 or more units in the shooting phase (2VPS)
10: BLOOD AND GUTS: destroy 2 or more units in the assault phase (2VPS)
11: NO PRISONERS: destroy 3 or more units during your turn (2VPS)
12: HUNGRY FOR GLORY: issue a challenge (1VP)
13: WITCH HUNTER: kill 1 enemy unit with the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule. (1VP)
14: SCOUR THE SKIES: destroy 1 enemy Flyer or FMC (1VP)
15: ASSASSINATE: destroy 1 enemy character (1VP)
16: BIG GAME HUNTER: destroy 1 enemy vehicle or MC (1VP)
Extras
Slay the Warlord (1VP)
Line breaker (1VP)
First Blood (1VP) Obtainable by both players if the first kills happened in the same turn.
Special Rules (Ethereal, ...)
Kill point difference of: 2+ (1VP), 4+ (3VP) or 6+ (5VP)
Scoring
(max-min 20-0): 10 plus or minus the difference in VP's (rounding up)
Wipe: wiping player automatically scores 20 points, other player still uses the above formula.
To start a game follow these steps:
1) Army lists.
2) Discuss the terrain.
3) Roll for deployment type (game 2: exclude the deployment type you played game 1)
4) Generate psychic powers.
5) Roll-off to place objectives. (Game 2: minus Emperors Will objectives, don't forget the Relic.)
6) Roll-off to choose table sides. (Game 2: place Emperors Will objectives starting with the player that chose his deployment zone.)
7) Roll-off to see who deploys first.
8) Roll for warlord traits.
9) Potential night fight roll.
10) Deployment - Infiltrators - Scout moves
11) Potential seize the initiative.
Participants (9)
Glenn
Nico
Pieter
Jakke
Davy
Steven
Bart
Vincent
Mitch
Who else is game?
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
-
- Corsair
- Posts: 166
- Joined: Sun Dec 01, 2013 6:42 pm
Re: Zondag 2 augustus: 2e manche 40K
Sign me up
40k :dark eldar
fantasy: dark elves
more coming soon
fantasy: dark elves
more coming soon
Re: Zondag 2 augustus: 2e manche 40K
check ik gen er ook bij zen
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
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(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
-
- Banshee
- Posts: 53
- Joined: Sun Aug 05, 2012 11:20 pm
Re: Zondag 2 augustus: 2e manche 40K
Ik doe ook mee kijk er na uit
Re: Zondag 2 augustus: 2e manche 40K
ik teken ook in.
Re: Zondag 2 augustus: 2e manche 40K
Scenario's staan erbij. Mijn excuses voor deze er vrij laat op te zetten, nogal druk.
Grtz.
Grtz.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: Zondag 2 augustus: 2e manche 40K
Ik kom ook, Mitch misschien en hetzelfde voor Jelle. Mogelijk nog een extra speler maar dat laat ik wel op tijd weten.
Re: Zondag 2 augustus: 2e manche 40K
iemand die een stormtalon te leen heeft?
Re: Zondag 2 augustus: 2e manche 40K
Mitch komt ook, maar Jelle enzo niet.
Re: Zondag 2 augustus: 2e manche 40K
2e manche 40K 2015 results
Battle 1 (20)
Mitch 20 - 0 Bart
Steven 16 - 4 Glenn
Jakke 15 - 5 Pieter
Nico 12 - 8 Lars
Davy 11 - 9 Vincent
Battle 2 (20)
Davy 20 - 0 Lars
Glenn 20 - 0 Bart
Vincent 20 - 0 Pieter
Nico 16 - 4 Jakke
Mitch 14 - 6 Steven
Painting (10)
Glenn 10
Davy 9
Jakke 8
Lars 7
Bart 5
Vincent 4
Nico 4
Pieter 4
Mitch 2
Resultaat (50)
1. Davy 40 [Dark Eldar - Eldar]
2. Mitch 36 [Orks]
3. Glenn 34 [Ultramarines - Iron Hands]
4. Vincent 33 [Dark Angels]
5. Nico 32 [Tyranids]
6. Steven 28 [Necrons]
7. Jakke 27 [Imperial Guard]
8. Lars 15 [Imperial Guard]
9. Pieter 9 [Eldar]
10. Bart 5 [Ultramarines]
Battle 1 (20)
Mitch 20 - 0 Bart
Steven 16 - 4 Glenn
Jakke 15 - 5 Pieter
Nico 12 - 8 Lars
Davy 11 - 9 Vincent
Battle 2 (20)
Davy 20 - 0 Lars
Glenn 20 - 0 Bart
Vincent 20 - 0 Pieter
Nico 16 - 4 Jakke
Mitch 14 - 6 Steven
Painting (10)
Glenn 10
Davy 9
Jakke 8
Lars 7
Bart 5
Vincent 4
Nico 4
Pieter 4
Mitch 2
Resultaat (50)
1. Davy 40 [Dark Eldar - Eldar]
2. Mitch 36 [Orks]
3. Glenn 34 [Ultramarines - Iron Hands]
4. Vincent 33 [Dark Angels]
5. Nico 32 [Tyranids]
6. Steven 28 [Necrons]
7. Jakke 27 [Imperial Guard]
8. Lars 15 [Imperial Guard]
9. Pieter 9 [Eldar]
10. Bart 5 [Ultramarines]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria