1e manche 40K 06/03/2016
Posted: Tue Mar 01, 2016 7:29 pm
We gebruiken de regelset van Conflict voor te oefenen. Conflict neemt gewoon de ETC regelset over.
Army Building
1850P
Bound
Maximum 4 detachments/formations
- No duplicates, unless it's in a Decurion type detachment.
- A Combined Arms Detachment may only be duplicated if the factions are different.
- An allied detachment can't be of the same faction as one of your other detachments, unless a specific rules allows this like with Space Marines.
Maximum 1 Super Heavy Vehicle
Maximum 1 Gargantuan Creature
- An exception is made for detachments that consist completely out of SHI/GC. They can field more than 1. However, they all become (1 unique).
Fortifications and their upgrades are allowed, provided your lists allows you to take them.
- No fortification networks, AV15, Plasma obliterator or Fortress of Redemption.
Everything WYSIWYG and no proxies.
No Forge World.
Scenarios
Every scenario will be a combination of an Eternal War and Maelstrom of War mission.
The Eternal War mission will have a custom amount of objectives worth custom VP's.
We will be using an adjusted Maelstrom of War table in all scenario's.
You can score a maximum of 2 Maelstrom objectives per turn.
All scenarios will have 6 objective markers in total, some may only be used for Maelstrom.
Mysterious objectives will not be used.
Wiping a player will result in a 20-X score.
Please still completely fill in the scoring sheets for possible tie purposes in the end.
Scenario 1
Eternal War: crusade (6 objectives, 2VP each)
Maelstrom: tactical escalation
dawn of war deployment
Scenario 2
Eternal War: crusade (4 objectives, 3VP each)
Maelstrom: cleanse and control
vanguard strike deployment
Scenario 3
Eternal War: the Emperor's will (2 objectives, 4VP each)
Maelstrom: contact lost
dawn of war deployment
Starting a game steps:
1) Army lists.
2) Discuss terrain.
3) Roll off to place objectives. **
4) Roll-off to choose table sides. **
5) Pre-game rolls: gifts, boons, psychic powers, ... *
6) Roll for warlord traits.
7) Potential night fight roll.
8) Roll-off for deployment - Infiltrators - decide who goes first - scout moves
9) Potential seize the initiative.
* Beginning with the player that chose the deployment zone.
** Scenario 3: place 4 objectives at step3 and place the 2 Emperor's will objectives* after step 4.
Tijdschema
10:30-13:15
14:00-16:45
17:00-19:45
Deelnemers 5
Glenn
Pieter
Davy
Vincent
Mitch
Wie doet er allemaal mee?
Army Building
1850P
Bound
Maximum 4 detachments/formations
- No duplicates, unless it's in a Decurion type detachment.
- A Combined Arms Detachment may only be duplicated if the factions are different.
- An allied detachment can't be of the same faction as one of your other detachments, unless a specific rules allows this like with Space Marines.
Maximum 1 Super Heavy Vehicle
Maximum 1 Gargantuan Creature
- An exception is made for detachments that consist completely out of SHI/GC. They can field more than 1. However, they all become (1 unique).
Fortifications and their upgrades are allowed, provided your lists allows you to take them.
- No fortification networks, AV15, Plasma obliterator or Fortress of Redemption.
Everything WYSIWYG and no proxies.
No Forge World.
Scenarios
Every scenario will be a combination of an Eternal War and Maelstrom of War mission.
The Eternal War mission will have a custom amount of objectives worth custom VP's.
We will be using an adjusted Maelstrom of War table in all scenario's.
You can score a maximum of 2 Maelstrom objectives per turn.
All scenarios will have 6 objective markers in total, some may only be used for Maelstrom.
Mysterious objectives will not be used.
Wiping a player will result in a 20-X score.
Please still completely fill in the scoring sheets for possible tie purposes in the end.
Scenario 1
Eternal War: crusade (6 objectives, 2VP each)
Maelstrom: tactical escalation
dawn of war deployment
Scenario 2
Eternal War: crusade (4 objectives, 3VP each)
Maelstrom: cleanse and control
vanguard strike deployment
Scenario 3
Eternal War: the Emperor's will (2 objectives, 4VP each)
Maelstrom: contact lost
dawn of war deployment
Starting a game steps:
1) Army lists.
2) Discuss terrain.
3) Roll off to place objectives. **
4) Roll-off to choose table sides. **
5) Pre-game rolls: gifts, boons, psychic powers, ... *
6) Roll for warlord traits.
7) Potential night fight roll.
8) Roll-off for deployment - Infiltrators - decide who goes first - scout moves
9) Potential seize the initiative.
* Beginning with the player that chose the deployment zone.
** Scenario 3: place 4 objectives at step3 and place the 2 Emperor's will objectives* after step 4.
Tijdschema
10:30-13:15
14:00-16:45
17:00-19:45
Deelnemers 5
Glenn
Pieter
Davy
Vincent
Mitch
Wie doet er allemaal mee?