4th Manche 40K: Highlander
We will play 3 games using the Swiss System.
Chapter approved, GW and ETC FaQ's are in effect. GW faq > ETC faq.
Every scenario will be a combination of an Eternal War, Maelstrom of War and Kill Points (difference of max 6) on 20 points.
First Blood, Slay The Warlord and Linebreaker are in effect.
Score a maximum of 3 maelstrom objectives per turn. Discard any impossible cards when drawn and draw a new one.
Replace any D3 on a card to 2.
Add up your VP's at the end of the game. The difference is divided by 2, rounding up, and added/subtracted to/from 10 for the winner/loser.
There are always 6 objective markers. Some or all markers might be used for both missions, others only for Maelstrom.
Sudden Death (P215) will result in a 20-0 score. Still count the VP's for tie breakers.
For your final position in the tournament we will look to your wins/draws/losses first and then to your points scored per battle.
Painting will be considered a 4th individual battle. You win it by scoring more than half the points on painting!
Painting
10P-> amount painted
4P-> cohesive colour scheme
2P-> everything based
2P-> details on bases (not just painted)
2P-> squad markings (a way to keep units distinguishable from each other if applicable)
-20P -> not WYSIWYG.
Armybuilding
Everything WYSIWYG! Conversions, scratch builds and so on are allowed. Within reason!
2000 points, max 2 detachments.
Only 1 of each datasheet can be used. Troop choices may be duplicated twice.
No Forge World, named character, lord of war or fortification.
You may build your force using 1 codex and their relevant Index entrees.
Or by using 1 common keyword (as normal) excluding Imperium, Chaos & Aeldari.
Ynnari may be used even though you can not use the named characters.
Sister of silence, officio assassinorum, Inquisition & Adeptus Custodes are an exception and may be allied in using the Imperium keyword.
Harlequins are an exception and may be allied in with Craftworld or Drukhari.
Please send in your lists in
this format as soon as possible and mimimum 1 week in advance to me in PM, facebook or e-mail.
This way I can post them online and we can spot possible mistakes.
Scenario's
scenario1
retrieval mission (p219)
[4 OBJ, 3 VP]
deadlock (p235)
[6->1, T3: x2CP]
FB, SW, LB, KP (6)
scenario2
the scouring (p220)
[ALTERED: 6 OBJ ,2x 1-2-3VP, facedown, reveal after scout moves]
cleanse and capture (p230)
[3 cards]
FB, SW, LB, KP (6)
scenario3
secure and control (p222)
[1 OBJ in each deployment zone, ALTERED: 4 VP]
contact lost (p231)
[T1:1 card, T2+: # OBJ, max 6]
FB, SW, LB, KP (6)
Starting a game steps:
1) Discuss terrain.
2) Army lists.
3) Roll off to place objectives. *
4) Player who placed the last marker rolls for deployment map.
5) Roll off to chooses a deployment zone.
6) Player who didn't choose his deployment zone starts deploying.
7) Roll-off for first turn (player who finished deploying first has a +1)
8) No Seize
* Scenario3: place 4 markers.
Place the secure and control markers after deployments zones are chosen starting by the player who chose the deployment zone.
Timetable
09:00 - 12:00 First Battle
12:00 - 12:45 Lunch Break
12:45 - 15:45 Second Battle
15:45 - 16:00 Break
16:00 - 19:00 Third Battle
Participants (7)
Glenn
Vincent
Mitch
Steven
Nico
Pieter
Lars