8 september clubchamp 40k vierde manche

Jakke
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8 september clubchamp 40k vierde manche

Post by Jakke » Sun Aug 18, 2013 6:15 pm

de laatste manche van het jaar weeral , 1750 pts - 2 Battles - standard FOC - scenario's volgen nog volgende week

deelnemers
Jakke - Blood Angels
Tsuzam - Death Guard (Chaos Space Marines)
Dark Riku - Blood Angels
MaartenV - Orks



een paar leuke scenario's gevonden tijdens het surfen, willen we deze is proberen?

Battlefield Superiority v2.1.2

Missions
Primary (15pts) - Table Quarters (see below)

Secondary (10pts) – Kill Points (see below)

Tertiary (5pts) – One objective is placed in the center of each table quarter not being deployed in. The player who holds more objectives, using standard objective rules (pg. 123), wins the tertiary.

Quaternary (+1pt) – For each of your scoring units still alive at the end of the game. Fleeing units or units in ongoing reserves count as destroyed. This only counts for units taken as part of your roster, IE: spawned units do not count.

Table Quarters
Have more scoring units wholly in a table quarter than the opponent to claim each quarter. At the end of the game you score points for each quarter you hold. The player with more points wins the primary mission.

Table quarter values are as follows:

Your Deployment Quarter – 1 pt
Opponent’s Deployment Quarter – 3 pts
Other Two Quarters – 2 pts

Kill Points
For each enemy unit destroyed you get 1 KP (kill point). ICs and dedicated transports are also worth a KP. Units that have fled off the board, or are fleeing at the end of the game, are worth a KP. Also, any units in ongoing reserves at the end of the game are also worth KP.

* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.

** If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his/her entire army), then you may use the remaining turns, if there are any left, to achieve the missions. Tabling your opponent is not an automatic win, you still need to accomplish the missions.

Deployment
Spearhead – The table is divided into quarters. Measure out 12″ from the board center; that’s the dead zone. The player who chooses deployment zones selects a table quarter and the other player deploys in the one diagonal from that. You deploy in your table quarter respecting the 12″ dead zone which you cannot deploy in.

Your table half is the entire board length you deployed in up to 24" in, including the dead-zone, IE: same as Dawn of War. Your table edge is the entire board length on the side you deployed on.

Game Length
Standard game length or time, whichever comes first.

Special Rules
Night Fighting (pg. 124), Reserves (pg. 124)


The Long Haul v2.1.0

Missions
Primary (15pts) – Objectives (see below)

Secondary (10pts) – Behind the Lines (see below)

Tertiary (5pts) – Lead by Example (see below)

Quaternary (+1pt) – For each of the enemy’s elite and/or fast attack units you destroy.

Objectives
Use the standard rules for placing objectives (pg. 121), and place two objectives but they must be placed in the 24″ dead zone. Standard rules for capturing objectives (pg. 123).

Behind the Lines
For each unit at or above 50% starting strength, ICs and single model units (IE: Carnifex), with half or more of their wounds left and mobile vehicles that end the game in the enemy’s deployment zone you gain 1 point. The player with the most points wins this mission.

Lead by Example
Keep track of how many kills your Warlord gets and the Warlord with the most kills wins this mission. This includes destroying vehicles.

NOTE: This is for individual models the Warlord kills. If a Warlord kill 2 models in close combat then he gets 2pts. Color code your Warlord’s dice when shooting and assaulting to track this more easily.

* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.

** If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his/her entire army), then you may use the remaining turns, if there are any left, to achieve the missions. Tabling your opponent is not an automatic win, you still need to accomplish the missions.

Deployment
Hammer and Anvil (pg. 119)

Game Length
Standard game length (pg. 122), or time, whichever comes first.

Special Rules
Night Fighting (pg. 124), Reserves (pg. 124)


de winnaar is diegene dat het meeste punten heeft op het einde van de dag
Last edited by Jakke on Fri Aug 23, 2013 12:47 am, edited 4 times in total.
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Tzusam
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Re: 8 september clubchamp 40k vierde manche

Post by Tzusam » Sun Aug 18, 2013 8:33 pm

Ik wil gerust ook wel meedoen met mijn Death Guard. Dus sign me up. :)
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Glenn
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Re: 8 september clubchamp 40k vierde manche

Post by Glenn » Sun Aug 18, 2013 9:38 pm

Ik ben er normaal ook bij.
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Re: 8 september clubchamp 40k vierde manche

Post by MaartenV » Wed Aug 21, 2013 11:01 am

Ik kom af!


Groeten
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Jakke
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Re: 8 september clubchamp 40k vierde manche

Post by Jakke » Fri Aug 23, 2013 12:48 am

scenario's toegevoegd laat maar weten wat je ervan vind
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
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Glenn
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Re: 8 september clubchamp 40k vierde manche

Post by Glenn » Fri Aug 23, 2013 5:05 pm

Zien er goed uit ^^
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Tzusam
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Re: 8 september clubchamp 40k vierde manche

Post by Tzusam » Fri Aug 23, 2013 6:15 pm

Ziet er proper uit Jakke. Nicely done.
Kzie er na uit ma damn need some practice!
Last edited by Tzusam on Fri Aug 23, 2013 11:16 pm, edited 1 time in total.
..."Death is swift and effortless like the wind"...
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Petrod
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Re: 8 september clubchamp 40k vierde manche

Post by Petrod » Fri Aug 23, 2013 8:52 pm

ik ga kijken hoe ik moet werken,indien vrij of verlof kom ik af(moet nog wel kijken waar mijn 40K staat.
Misschien is Bram er ook bij
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Glenn
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Re: 8 september clubchamp 40k vierde manche

Post by Glenn » Wed Sep 04, 2013 8:40 pm

Weet je ondertussen al meer Peter?
Anderen kunnen (of willen) niet neem ik aan? ^^

Ik kan eens polsen bij Lars?
Nico kan niet door een familiefeest.
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Tzusam
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Re: 8 september clubchamp 40k vierde manche

Post by Tzusam » Fri Sep 06, 2013 12:49 pm

Allen,

Mijn armylist is klaar.

Zit er iemand iets mee in dat ik proxies gebruik voor Obliterators? Ik dacht hiervoor Chaos Terminator modellen te gebruiken (zelfde base).

Laat iets weten als dit niet ok is dan pas ik hem nog even aan.

Aangezien ik vrij nieuw ben met Death Guard dien ik nog wel enkele modellen te converten dus niet alles is WYSIWYG.
Maar ik wou alvast meedoen om ervaring op te doen.

Grtz Tzusam.
..."Death is swift and effortless like the wind"...
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