Twee manche fantasy 1/6/2014
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- Hellbrute
- Posts: 200
- Joined: Sun Sep 09, 2012 8:04 pm
- Location: Sharphill - north
Re: Twee manche fantasy 1/6/2014
Normaal lukt het op 1 juni en op 29 juni voor mij.
Evil Overlord World Conquerer Tips:
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
#21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set
Re: Twee manche fantasy 1/6/2014
dus de kalender blijft zoals hij is?
wie heeft er exaam? Jasper en Alex
wie heeft er exaam? Jasper en Alex
dice count 10
Re: Twee manche fantasy 1/6/2014
Denk het dan best op 1 juni te laten doorgaan,
vind het zelf jammer dat ik er niet bij ben !
in de zomer is het moeilijker om veel mensen te laten spelen,
8 a 9 mensen is een redelijk aantal.
steven jij zet alles ineen dan ?
vind het zelf jammer dat ik er niet bij ben !
in de zomer is het moeilijker om veel mensen te laten spelen,
8 a 9 mensen is een redelijk aantal.
steven jij zet alles ineen dan ?
Re: Twee manche fantasy 1/6/2014
Jakke speel jij niet mee ?
Re: Twee manche fantasy 1/6/2014
Yes Sir, will do Sir !Aenarion wrote:steven jij zet alles ineen dan ?

"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Re: Twee manche fantasy 1/6/2014
we proberen zo snel mogelijk de kalender in te vullen en het gaat nooit voor iedereen goed zijn.
dice count 10
Re: Twee manche fantasy 1/6/2014
ik kan pas toezeggen als ik iets te horen heb gekregen van elle staat
de hoorzitting gisteren is verplaatst omdat er een paar mensen in hun broek hadden gescheten naar wat ik zo hoor en nu weten ze niet goed wat aanvangen daar met iemand dat zen gedacht zegt

GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: Twee manche fantasy 1/6/2014
Ik kan er 1/6 ook niet bijzijn.
Groeten,
Pieter
Groeten,
Pieter
Re: Twee manche fantasy 1/6/2014
ik ben er normaal gezien wel bij 

GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: Twee manche fantasy 1/6/2014
Scenario 1 : Treasure Hunting
Legends of great treasures from ancient battles draw many treasure hunters to the Badlands in search of great wealth.
But to find some, you have to dig some !
Deployment : Battle line (pg144)
Special rule :
Every core unit with entry "infantry" or "monstrous infantry" can do one digging attempt per own turn.
To be able to dig, at least one model of the unit stayed "unoccupied" = did not rally, move, charge, shoot, cast magic or fight in close combat that turn
Hint : a unit in close combat where at least one model did not take part in the actual close combat, can make a dig attempt (if it didn't charge that turn)
(example : a unit of swordsmen in frontal combat with at the end 5x4 models left, has 10 models not participating in the battle)
The digging attempt is therefor taken at the end of one's own turn.
A digging attempt = throw 2D6. If you score a double of any number, the unit dug up treasure worth 50 victory points.
These treasure points cannot be taken away or taken over.
Victory conditions :
As normal, plus 50 points per dug up treasure
Scenario 2 : Loot and Pillage
See warhammer rulesbook page 392 with the following additions / modifications :
The Inn and the Cart start both on the central table line, both 6" away from the centre. The player who wins the roll-off for deployment decides if the cart is on his right or left of the centre.
Victory conditions :
The normal calculation is done, then the points are halved.
Both the Inn and the Cart are worth 555 points
If the delivery cart moves over the table edge, it is lost and does not return
(tweede scenario special gekozen voor Petrod omdat hij zo "reclameerde" over scenario 1 ...
Legends of great treasures from ancient battles draw many treasure hunters to the Badlands in search of great wealth.
But to find some, you have to dig some !
Deployment : Battle line (pg144)
Special rule :
Every core unit with entry "infantry" or "monstrous infantry" can do one digging attempt per own turn.
To be able to dig, at least one model of the unit stayed "unoccupied" = did not rally, move, charge, shoot, cast magic or fight in close combat that turn
Hint : a unit in close combat where at least one model did not take part in the actual close combat, can make a dig attempt (if it didn't charge that turn)
(example : a unit of swordsmen in frontal combat with at the end 5x4 models left, has 10 models not participating in the battle)
The digging attempt is therefor taken at the end of one's own turn.
A digging attempt = throw 2D6. If you score a double of any number, the unit dug up treasure worth 50 victory points.
These treasure points cannot be taken away or taken over.
Victory conditions :
As normal, plus 50 points per dug up treasure
Scenario 2 : Loot and Pillage
See warhammer rulesbook page 392 with the following additions / modifications :
The Inn and the Cart start both on the central table line, both 6" away from the centre. The player who wins the roll-off for deployment decides if the cart is on his right or left of the centre.
Victory conditions :
The normal calculation is done, then the points are halved.
Both the Inn and the Cart are worth 555 points
If the delivery cart moves over the table edge, it is lost and does not return
(tweede scenario special gekozen voor Petrod omdat hij zo "reclameerde" over scenario 1 ...

Last edited by mannfred on Tue May 27, 2014 8:36 pm, edited 1 time in total.
"Argentum non habemus, aurum sed valemus"
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest
Famous quote of mercenary captain Kajote Ugly after capturing yet another empty treasure chest